The Interface between Ghostscript and Device Drivers

Adding a driver

To add a driver to Ghostscript, first pick a name for your device, say “smurf”. (Device names must be 1 to 8 characters, begin with a letter, and consist only of letters, digits, and underscores. Case is significant: all current device names are lower case.) Then all you need do is edit contrib.mak in two places.

  1. The list of devices, in the section headed “Catalog”. Add “smurf” to the list.

  2. The section headed “Device drivers”.

Suppose the files containing the “smurf” driver are called “joe” and “fred”. Then you should add the following lines:

# ------ The SMURF device ------ #

smurf_=$(GLOBJ)joe.$(OBJ) $(GLOBJ)fred.$(OBJ)
$(DD)smurf.dev: $(smurf_)
        $(SETDEV) $(DD)smurf $(smurf_)

$(GLOBJ)joe.$(OBJ) : $(GLSRC)joe.c
    $(GLCC) $(GLO_)joe.$(OBJ) $(C_) $(GLSRC)joe.c

$(GLOBJ)fred.$(OBJ) : $(GLSRC)fred.c
    $(GLCC) $(GLO_)fred.$(OBJ) $(C_) $(GLSRC)fred.c

and whatever joe.c and fred.c depend on. If the “smurf” driver also needs special libraries, for instance a library named “gorf”, then the entry should look like this:

$(DD)smurf.dev : $(smurf_)
      $(SETDEV) $(DD)smurf $(smurf_)
      $(ADDMOD) $(DD)smurf -lib gorf

If, as will usually be the case, your driver is a printer driver (as discussed below), the device entry should look like this:

$(DD)smurf.dev : $(smurf_) $(GLD)page.dev
$(SETPDEV) $(DD)smurf $(smurf_)

or:

$(DD)smurf.dev : $(smurf_) $(GLD)page.dev
$(SETPDEV) $(DD)smurf $(smurf_)
$(ADDMOD) $(DD)smurf -lib gorf

Note

The space before the :, and the explicit compilation rules for the .c files, are required for portability.

Keeping things simple

If you want to add a simple device (specifically, a monochrome printer), you probably don’t need to read the rest of this document; just use the code in an existing driver as a guide. The Epson and Canon BubbleJet drivers gdevepsn.c and gdevbj10.c are good models for dot-matrix printers, which require presenting the data for many scan lines at once; the DeskJet/LaserJet drivers in gdevdjet.c are good models for laser printers, which take a single scan line at a time but support data compression. For color printers, there are unfortunately no good models: the two major color inkjet printer drivers, gdevcdj.c and gdevstc.c, are far too complex to read.

On the other hand, if you’re writing a driver for some more esoteric device, you probably do need at least some of the information in the rest of this document. It might be a good idea for you to read it in conjunction with one of the existing drivers.

Duplication of code, and sheer volume of code, is a serious maintenance and distribution problem for Ghostscript. If your device is similar to an existing one, try to implement your driver by adding some parameterization to an existing driver rather than by copying code to create an entirely new source module. gdevepsn.c and gdevdjet.c are good examples of this approach.

Driver structure

A device is represented by a structure divided into three parts:

  1. Parameters that are present in all devices but may be different for each device or instance.

  2. An initialize_device_procs procedure.

  3. Device-specific parameters that may be different for each instance.

A prototype of the parameter structure (including both generic and device-specific parameters) is defined and initialized at compile time, but is copied and filled in when an instance of the device is created. This structure should be declared as const, but for backward compatibility reasons it is not.

The gx_device_common macro defines the common structure elements, with the intent that devices define and export a structure along the following lines. Do not fill in the individual generic parameter values in the usual way for C structures: use the macros defined for this purpose in gxdevice.h or, if applicable, gdevprn.h.

typedef struct smurf_device_s {
        gx_device_common;
        ... device-specific parameters ...
} smurf_device;
smurf_device gs_smurf_device = {
        ... macro for generic parameter values ...,
        initialize_device_procs,
        ... device-specific parameter values if any ...
};

The device structure instance must have the name gs_smurf_device, where “smurf” is the device name used in contrib.mak. gx_device_common is a macro consisting only of the element definitions.

The initialize_device_procs function pointer is called when the device is created. Its sole job is to initialize the entries in the device procedure table. On entry, the device procedure table will be full of NULL pointers. On exit, any NULLs left in the table will be filled in with pointers to the default routines. Therefore, the routine should set any non-default entries itself.

Devices that are (in object-oriented terms) derived from ‘base’ classes (for instance a new printer device that derives from the prn device) can call provided helper functions for setting the standard functions for that base class.

For example, if the “smurf” device was a printer device, its initialize_device_procs procedure might look like:

static void smurf_initialize_device_procs(gx_device *dev) {
  /* We are derived from a prn device, and can print in the background */
  gdev_prn_initialize_bg(dev);

  /* Override functions for our specifics */
  set_dev_proc(dev, map_color_rgb, smurf_map_color_rgb);
  set_dev_proc(dev, map_rgb_color, smurf_map_rgb_color);
  ...
}

The initialize procedure function pointer does not live in the in the device procedure table (and as such is statically initialized at compile time). Nonetheless, we refer to this as being a device procedure in the rest of the discussion here.

Note that the initialize_device_procs function may be called with a pointer to a gx_device rather than to the derived device class. This happens frequently when one device wants to obtain the prototype of another to copy device procedures around. Initialization of items in the device other than device procs should therefore be reserved for the initialize_device device procedure.

The use of the initialize procedure is new to Ghostscript 9.55. Previous versions used a statically initialized table of device procedures. We changed to a dynamically initialized system to more easily cope with future changes to the device procedures.

All the device procedures are called with the device as the first argument. Since each device type is actually a different structure type, the device procedures must be declared as taking a gx_device * as their first argument, and must cast it to smurf_device * internally. For example, in the code for the “memory” device, the first argument to all routines is called dev, but the routines actually use mdev to refer to elements of the full structure, using the following standard initialization statement at the beginning of each procedure:

gx_memory_device *const mdev = (gx_device_memory *)dev;

(This is a cheap version of “object-oriented” programming: in C++, for example, the cast would be unnecessary, and in fact the procedure table would be constructed by the compiler.)

Structure definition

You should consult the definition of struct gx_device_s in gxdevice.h for the complete details of the generic device structure. Some of the most important members of this structure for ordinary drivers are:

const char *dname;

The device name

bool is_open;

True if device has been opened

gx_device_color_info color_info;

Color information

int width;

Width in pixels

int height;

Height in pixels

The name in the structure (dname) should be the same as the name in contrib.mak.

For sophisticated developers only

If for any reason you need to change the definition of the basic device structure, or to add procedures, you must change the following places:

  • This document and the news document (if you want to keep the documentation up to date).

  • The definition of gx_device_common and the procedures in gxdevcli.h.

  • Possibly, the default forwarding procedures declared in gxdevice.h and implemented in gdevnfwd.c.

  • The device procedure record completion routines in gdevdflt.c.

  • Possibly, the default device implementation in gdevdflt.c, gdevddrw.c, and gxcmap.c.

  • The bounding box device in gdevbbox.c (probably just adding NULL procedure entries if the new procedures don’t produce output).

  • These devices that must have complete (non-defaulted) procedure vectors:

    • The null device in gdevnfwd.c.

    • The command list “device” in gxclist.c. This is not an actual device; it only defines procedures.

    • The “memory” devices in gdevmem.h and gdevm*.c.

  • The clip list accumulation “device” in gxacpath.c.

  • The clipping “devices” gxclip.c, gxclip2.c, and gxclipm.c.

  • The pattern accumulation “device” in gxpcmap.c.

  • The hit detection “device” in gdevhit.c.

  • The generic printer device macros in gdevprn.h.

  • The generic printer device code in gdevprn.c.

  • The RasterOp source device in gdevrops.c.

You may also have to change the code for gx_default_get_params or gx_default_put_params in gsdparam.c.

You should not have to change any of the real devices in the standard Ghostscript distribution (listed in devs.mak and contrib.mak) or any of your own devices, because all of them are supposed to use the macros in gxdevice.h or gdevprn.h to define and initialize their state.

Coordinates and types

Coordinate system

Since each driver specifies the initial transformation from user coordinates to device coordinates, the driver can use any coordinate system it wants, as long as a device coordinate will fit in an int. (This is only an issue on DOS systems, where ints are only 16 bits. User coordinates are represented as floats.) Most current drivers use a coordinate system with (0,0) in the upper left corner, with X increasing to the right and Y increasing toward the bottom. However, there is supposed to be nothing in the rest of Ghostscript that assumes this, and indeed some drivers use a coordinate system with (0,0) in the lower left corner.

Drivers must check (and, if necessary, clip) the coordinate parameters given to them: they should not assume the coordinates will be in bounds. The fit_fill and fit_copy macros in gxdevice.h are very helpful in doing this.

Color definition

Between the Ghostscript graphics library and the device, colors are represented in three forms. Color components in a color space (Gray, RGB, DeviceN, etc.) represented as frac values. Device colorants are represented as gx_color_value values. For many procedures, colors are represented in a type called gx_color_index. All three types are described in more detail in Types.

The color_info member of the device structure defines the color and gray-scale capabilities of the device. Its type is defined as follows:

/*
 * The enlarged color model information structure: Some of the
 * information that was implicit in the component number in
 * the earlier conventions (component names, polarity, mapping
 * functions) are now explicitly provided.
 *
 * Also included is some information regarding the encoding of
 * color information into gx_color_index. Some of this information
 * was previously gathered indirectly from the mapping
 * functions in the existing code, specifically to speed up the
 * halftoned color rendering operator (see
 * gx_dc_ht_colored_fill_rectangle in gxcht.c). The information
 * is now provided explicitly because such optimizations are
 * more critical when the number of color components is large.
 *
 * Note: no pointers have been added to this structure, so there
 *       is no requirement for a structure descriptor.
 */
typedef struct gx_device_color_info_s {

    /*
     * max_components is the maximum number of components for all
     * color models supported by this device. This does not include
     * any alpha components.
     */
    int max_components;

    /*
     * The number of color components. This does not include any
     * alpha-channel information, which may be integrated into
     * the gx_color_index but is otherwise passed as a separate
     * component.
     */
    int num_components;

    /*
     * Polarity of the components of the color space, either
     * additive or subtractive. This is used to interpret transfer
     * functions and halftone threshold arrays. Possible values
     * are GX_CM_POLARITY_ADDITIVE or GX_CM_POLARITY_SUBTRACTIVE
     */
    gx_color_polarity_t polarity;

    /*
     * The number of bits of gx_color_index actually used.
     * This must be <= sizeof(gx_color_index), which is usually 64.
     */
    byte depth;

    /*
     * Index of the gray color component, if any. The max_gray and
     * dither_gray values apply to this component only; all other
     * components use the max_color and dither_color values.
     *
     * This will be GX_CINFO_COMP_NO_INDEX if there is no gray
     * component.
     */
    byte gray_index;

    /*
     * max_gray and max_color are the number of distinct native
     * intensity levels, less 1, for the gray and all other color
     * components, respectively. For nearly all current devices
     * that support both gray and non-gray components, the two
     * parameters have the same value.
     *
     * dither_grays and dither_colors are the number of intensity
     * levels between which halftoning can occur, for the gray and
     * all other color components, respectively. This is
     * essentially redundant information: in all reasonable cases,
     * dither_grays = max_gray + 1 and dither_colors = max_color + 1.
     * These parameters are, however, extensively used in the
     * current code, and thus have been retained.
     *
     * Note that the non-gray values may now be relevant even if
     * num_components == 1. This simplifies the handling of devices
     * with configurable color models which may be set for a single
     * non-gray color model.
     */
    gx_color_value max_gray;    /* # of distinct color levels -1 */
    gx_color_value max_color;

    gx_color_value dither_grays;
    gx_color_value dither_colors;

    /*
     * Information to control super-sampling of objects to support
     * anti-aliasing.
     */
    gx_device_anti_alias_info anti_alias;

    /*
     * Flag to indicate if gx_color_index for this device may be divided
     * into individual fields for each component. This is almost always
     * the case for printers, and is the case for most modern displays
     * as well. When this is the case, halftoning may be performed
     * separately for each component, which greatly simplifies processing
     * when the number of color components is large.
     *
     * If the gx_color_index is separable in this manner, the comp_shift
     * array provides the location of the low-order bit for each
     * component. This may be filled in by the client, but need not be.
     * If it is not provided, it will be calculated based on the values
     * in the max_gray and max_color fields as follows:
     *
     *     comp_shift[num_components - 1] = 0,
     *     comp_shift[i] = comp_shift[i + 1]
     *                      + ( i == gray_index ? ceil(log2(max_gray + 1))
     *                                          : ceil(log2(max_color + 1)) )
     *
     * The comp_mask and comp_bits fields should be left empty by the client.
     * They will be filled in during initialization using the following
     * mechanism:
     *
     *     comp_bits[i] = ( i == gray_index ? ceil(log2(max_gray + 1))
     *                                      : ceil(log2(max_color + 1)) )
     *
     *     comp_mask[i] = (((gx_color_index)1 << comp_bits[i]) - 1)
     *                       << comp_shift[i]
     *
     * (For current devices, it is almost always the case that
     * max_gray == max_color, if the color model contains both gray and
     * non-gray components.)
     *
     * If separable_and_linear is not set, the data in the other fields
     * is unpredictable and should be ignored.
     */
    gx_color_enc_sep_lin_t separable_and_linear;
    byte                   comp_shift[GX_DEVICE_COLOR_MAX_COMPONENTS];
    byte                   comp_bits[GX_DEVICE_COLOR_MAX_COMPONENTS];
    gx_color_index         comp_mask[GX_DEVICE_COLOR_MAX_COMPONENTS];
    /*
     * Pointer to name for the process color model.
     */
    const char * cm_name;

} gx_device_color_info;

Note

See Changing color_info data before changing any information in the color_info structure for a device.

It is recommended that the values for this structure be defined using one of the standard macros provided for this purpose. This allows for future changes to be made to the structure without changes being required in the actual device code.

The following macros (in gxdevcli.h) provide convenient shorthands for initializing this structure for ordinary black-and-white or color devices:

#define dci_black_and_white ...
#define dci_color(depth,maxv,dither) ...

The #define dci_black_and_white macro defines a single bit monochrome device (For example: a typical monochrome printer device.)

The #define dci_color(depth,maxv,dither) macro can be used to define a 24 bit RGB device or a 4 or 32 bit CMYK device.

The #define dci_extended_alpha_values macro (in gxdevcli.h) specifies most of the current fields in the structure. However this macro allows only the default setting for the comp_shift, comp_bits, and comp_mask fields to be set. Any device which requires a non-default setting for these fields has to correctly these fields during the device open procedure. See Separable and linear fields and Changing color_info data.

The idea is that a device has a certain number of gray levels (max_gray+1) and a certain number of colors (max_rgb+1) that it can produce directly. When Ghostscript wants to render a given color space color value as a device color, it first tests whether the color is a gray level and if so:

If max_gray is large (>= 31), Ghostscript asks the device to approximate the gray level directly. If the device returns a valid gx_color_index, Ghostscript uses it. Otherwise, Ghostscript assumes that the device can represent dither_gray distinct gray levels, equally spaced along the diagonal of the color cube, and uses the two nearest ones to the desired color for halftoning.

If the color is not a gray level:

If max_rgb is large (>= 31), Ghostscript asks the device to approximate the color directly. If the device returns a valid gx_color_index, Ghostscript uses it. Otherwise, Ghostscript assumes that the device can represent distinct colors, equally spaced throughout the color cube, and uses two of the nearest ones to the desired color for halftoning.

Separable and linear fields

The three fields comp_shift, comp_bits, and comp_mask are only used if the separable_and_linear field is set to GX_CINFO_SEP_LIN. In this situation a gx_color_index value must represent a combination created by or’ing bits for each of the devices’s output colorants. The comp_shift array defines the location (shift count) of each colorants bits in the output gx_color_index value. The comp_bits array defines the number of bits for each colorant. The comp_mask array contains a mask which can be used to isolate the bits for each colorant. These fields must be set if the device supports more than four colorants.

Changing color_info data

For most devices, the information in the device’s color_info structure is defined by the various device definition macros and the data remains constant during the entire existence of the device. In general the Ghostscript graphics assumes that the information is constant. However some devices want to modify the data in this structure.

The device’s put_params procedure may change color_info field values. After the data has been modified then the device should be closed (via a call to gs_closedevice). Closing the device will erase the current page so these changes should only be made before anything has been drawn on a page.

The device’s open_device procedure may change color_info field values. These changes should be done before any other procedures are called.

The Ghostscript graphics library uses some of the data in color_info to set the default procedures for the get_color_mapping_procs, get_color_comp_index, encode_color, and decode_color procedures. These default procedures are set when the device is originally created. If any changes are made to the color_info fields then the device’s open_device procedure has responsibility for insuring that the correct procedures are contained in the device structure. (For an example, see the display device open procedure display_open and its subroutine display_set_color_format (in gdevdsp.c).

Types

Here is a brief explanation of the various types that appear as parameters or results of the drivers.

frac (defined in gxfrac.h)

This is the type used to represent color values for the input to the color model mapping procedures. It is currently defined as a short. It has a range of frac_0 to frac_1.

gx_color_value (defined in gxdevice.h)

This is the type used to represent RGB or CMYK color values. It is currently equivalent to unsigned short. However, Ghostscript may use less than the full range of the type to represent color values: gx_color_value_bits is the number of bits actually used, and gx_max_color_value is the maximum value, equal to (2^gx_max_color_value_bits)-1.

gx_device (defined in gxdevice.h)

This is the device structure, as explained above.

gs_matrix (defined in gsmatrix.h)

This is a 2-D homogeneous coordinate transformation matrix, used by many Ghostscript operators.

gx_color_index (defined in gxcindex.h)

This is meant to be whatever the driver uses to represent a device color. For example, it might be an index in a color map, or it might be R, G, and B values packed into a single integer. The Ghostscript graphics library gets gx_color_index values from the device’s encode_color and hands them back as arguments to several other procedures. If the separable_and_linear field in the device’s color_info structure is not set to GX_CINFO_SEP_LIN then Ghostscript does not do any computations with gx_color_index values.

The special value gx_no_color_index (defined as (~(gx_color_index)(0)) ) means “transparent” for some of the procedures.

The size of gx_color_index can be either 32 or 64 bits. The choice depends upon the architecture of the CPU and the compiler. The default type definition is simply:

typedef unsigned long gx_color_index;

However if GX_COLOR_INDEX_TYPE is defined, then it is used as the type for gx_color_index.

typedef GX_COLOR_INDEX_TYPE gx_color_index;

The smaller size (32 bits) may produce more efficient or faster executing code. The larger size (64 bits) is needed for representing either more bits per component or more components. An example of the later case is a device that supports 8 bit contone colorants using a DeviceCMYK process color model with its four colorants and also supports additional spot colorants.

Currently autoconf attempts to find a 64 bit type definition for the compiler being used, and if a 64 bit type is found then GX_COLOR_INDEX_TYPE is set to the type.

For Microsoft and the MSVC compiler, GX_COLOR_INDEX_TYPE will be set to unsigned _int64 if USE_LARGE_COLOR_INDEX is set to 1 either on the make command line or by editing the definition in msvc32.mak.

gs_param_list (defined in gsparam.h)

This is a parameter list, which is used to read and set attributes in a device. See the comments in gsparam.h, and the description of the get_params and put_params procedures below, for more detail.

gx_tile_bitmap (defined in gxbitmap.h)

gx_strip_bitmap (defined in gxbitmap.h)

These structure types represent bitmaps to be used as a tile for filling a region (rectangle). gx_tile_bitmap is an older, deprecated type lacking shift and rep_shift; gx_strip_bitmap has superseded it, and should be used in new code. Here is a copy of the relevant part of the file:

/*
 * Structure for describing stored bitmaps.
 * Bitmaps are stored bit-big-endian (i.e., the 2^7 bit of the first
 * byte corresponds to x=0), as a sequence of bytes (i.e., you can't
 * do word-oriented operations on them if you're on a little-endian
 * platform like the Intel 80x86 or VAX).  Each scan line must start on
 * a (32-bit) word boundary, and hence is padded to a word boundary,
 * although this should rarely be of concern, since the raster and width
 * are specified individually.  The first scan line corresponds to y=0
 * in whatever coordinate system is relevant.
 *
 * For bitmaps used as halftone tiles, we may replicate the tile in
 * X and/or Y, but it is still valuable to know the true tile dimensions
 * (i.e., the dimensions prior to replication).  Requirements:
 *      width % rep_width = 0
 *      height % rep_height = 0
 *
 * For halftones at arbitrary angles, we provide for storing the halftone
 * data as a strip that must be shifted in X for different values of Y.
 * For an ordinary (non-shifted) halftone that has a repetition width of
 * W and a repetition height of H, the pixel at coordinate (X,Y)
 * corresponds to halftone pixel (X mod W, Y mod H), ignoring phase;
 * for a shifted halftone with shift S, the pixel at (X,Y) corresponds
 * to halftone pixel ((X + S * floor(Y/H)) mod W, Y mod H).    In other words,
 * each Y increment of H shifts the strip left by S pixels.
 *
 * As for non-shifted tiles, a strip bitmap may include multiple copies
 * in X or Y to reduce loop overhead.  In this case, we must distinguish:
 *      - The height of an individual strip, which is the same as
 *      the height of the bitmap being replicated (rep_height, H);
 *      - The height of the entire bitmap (size.y).
 * Similarly, we must distinguish:
 *      - The shift per strip (rep_shift, S);
 *      - The shift for the entire bitmap (shift).
 * Note that shift = (rep_shift * size.y / rep_height) mod rep_width,
 * so the shift member of the structure is only an accelerator.  It is,
 * however, an important one, since it indicates whether the overall
 * bitmap requires shifting or not.
 *
 * Note that for shifted tiles, size.y is the size of the stored bitmap
 * (1 or more strips), and NOT the height of the actual tile.  The latter
 * is not stored in the structure at all: it can be computed as H * W /
 * gcd(S, W).
 *
 * If the bitmap consists of a multiple of W / gcd(S, W) copies in Y, the
 * effective shift is zero, reducing it to a tile.  For simplicity, we
 * require that if shift is non-zero, the bitmap height be less than H * W /
 * gcd(S, W).  I.e., we don't allow strip bitmaps that are large enough to
 * include a complete tile but that don't include an integral number of
 * tiles.  Requirements:
 *      rep_shift < rep_width
 *      shift = (rep_shift * (size.y / rep_height)) % rep_width
 *
 * For the benefit of the planar device, we now have a num_planes field.
 * For chunky data this should be set to 1. For planar data, the data pointer
 * points to the first plane of data; subsequent planes of data follow
 * immediately after this as if there were num_planes * height lines of data.
 */
typedef struct gx_strip_bitmap_s {
        byte *data;
        int raster;                     /* bytes per scan line */
        gs_int_point size;              /* width, height */
        gx_bitmap_id id;
        ushort rep_width, rep_height;   /* true size of tile */
        ushort rep_shift;
        ushort shift;
        int num_planes;
} gx_strip_bitmap;

Coding conventions

All the driver procedures defined below that return int results return 0 on success, or an appropriate negative error code in the case of error conditions. The error codes are defined in gserrors.h; they correspond directly to the errors defined in the PostScript language reference manuals. The most common ones for drivers are:

gs_error_invalidfileaccess

An attempt to open a file failed.

gs_error_ioerror

An error occurred in reading or writing a file.

gs_error_limitcheck

An otherwise valid parameter value was too large for the implementation.

gs_error_rangecheck

A parameter was outside the valid range.

gs_error_VMerror

An attempt to allocate memory failed. (If this happens, the procedure should release all memory it allocated before it returns.)

If a driver does return an error, rather than a simple return statement it should use the return_error macro defined in gx.h, which is automatically included by gdevprn.h but not by gserrors.h. For example:

return_error(gs_error_VMerror);

Allocating storage

While most drivers (especially printer drivers) follow a very similar template, there is one important coding convention that is not obvious from reading the code for existing drivers: driver procedures must not use malloc to allocate any storage that stays around after the procedure returns. Instead, they must use gs_malloc and gs_free, which have slightly different calling conventions. (The prototypes for these are in gsmemory.h, which is included in gx.h, which is included in gdevprn.h.) This is necessary so that Ghostscript can clean up all allocated memory before exiting, which is essential in environments that provide only single-address-space multi-tasking (some versions of Microsoft Windows).

char *gs_malloc(uint num_elements, uint element_size, const char *client_name);

Like calloc, but unlike malloc, gs_malloc takes an element count and an element size. For structures, num_elements is 1 and element_size is sizeof the structure; for byte arrays, num_elements is the number of bytes and element_size is 1. Unlike calloc, gs_malloc does not clear the block of storage.

The client_name is used for tracing and debugging. It must be a real string, not NULL. Normally it is the name of the procedure in which the call occurs.

void gs_free(char *data, uint num_elements, uint element_size, const char *client_name);

Unlike free, gs_free demands that num_elements and element_size be supplied. It also requires a client name, like gs_malloc.

Driver instance allocation

All driver instances allocated by Ghostscript’s standard allocator must point to a “structure descriptor” that tells the garbage collector how to trace pointers in the structure. For drivers registered in the normal way (using the makefile approach described above), no special care is needed as long as instances are created only by calling the gs_copydevice procedure defined in gsdevice.h. If you have a need to define devices that are not registered in this way, you must fill in the stype member in any dynamically allocated instances with a pointer to the same structure descriptor used to allocate the instance. For more information about structure descriptors, see gsmemory.h and gsstruct.h.

Printer drivers

Printer drivers (which include drivers that write some kind of raster file) are especially simple to implement. The printer driver must implement a print_page or print_page_copies procedure. There are macros in gdevprn.h that generate the device structure for such devices, of which the simplest is prn_device; for an example, see gdevbj10.c. If you are writing a printer driver, we suggest you start by reading gdevprn.h and the subsection on Color mapping below; you may be able to ignore all the rest of the driver procedures.

The print_page procedures are defined as follows:

int (*print_page)(gx_device_printer *, FILE *)
int (*print_page_copies)(gx_device_printer *, FILE *, int)

This procedure must read out the rendered image from the device and write whatever is appropriate to the file. To read back one or more scan lines of the image, the print_page procedure must call one of several procedures. Traditionally devices have called gdev_prn_copy_scan_lines, gdev_prn_get_bits, or the generic get_bits_rectangle device entry point. Alternatively devices may now call the new process_page entrypoint, which can have significant performance advantages in multi-threaded situations.

int gdev_prn_copy_scan_lines(gx_device_printer *pdev, int y, byte *str, uint size)

For this procedure, str is where the data should be copied to, and size is the size of the buffer starting at str. This procedure returns the number of scan lines copied, or <0 for an error. str need not be aligned.

int gdev_prn_get_bits(gx_device_printer *pdev, int y, byte *str, byte **actual_data)

This procedure reads out exactly one scan line. If the scan line is available in the correct format already, *actual_data is set to point to it; otherwise, the scan line is copied to the buffer starting at str, and *actual_data is set to str. This saves a copying step most of the time. str need not be aligned; however, if *actual_data is set to point to an existing scan line, it will be aligned. (See the description of the get_bits procedure below for more details.)

In either of these two cases, each row of the image is stored in the form described in the comment under gx_tile_bitmap above; each pixel takes the number of bits specified as color_info.depth in the device structure, and holds values returned by the device’s encode_color procedure.

The print_page procedure can determine the number of bytes required to hold a scan line by calling:

uint gdev_prn_raster(gx_device_printer *)

For a very simple concrete example of this pattern of use, we suggest reading the code in bit_print_page in gdevbit.c.

If the device provides print_page, Ghostscript will call print_page the requisite number of times to print the desired number of copies; if the device provides print_page_copies, Ghostscript will call print_page_copies once per page, passing it the desired number of copies.

Printer drivers (Multi-threaded)

This interface is new, and subject to change without notice.

Ghostscript has supported multi-threaded rendering (controlled by the -dNumRenderingThreads command line option) since version 8.64. This uses multiple threads of execution to accelerate the rendering phase of operations, but driver specific operations (such as compression) have not been able to benefit in the same way.

As from Ghostscript 9.11 onwards, a new device function, process_page has been introduced to solve this. A printer driver will be called via the print_page or print_page_copies entry point as before, but rather than requesting a rectangle of pixels at a time (by calling get_bits_rectangle), the driver can now invite Ghostscript to “process the page” in whatever sized chunks it chooses.

While the benefits of process_page come from its use with multiple rendering threads, it will work perfectly well in single threaded mode too. Devices do not need to implement both schemes.

int (*process_page)(gx_device *dev, gx_process_page_options_t *options)

The device should fill out a gx_process_page_options_t structure and pass the address of this to the process_page function. The entries within this structure will control exactly how Ghostscript will process the page. For forwards compatibility devices should ensure that any unknown fields/option bits within the structure are initialised to 0.

typedef struct gx_process_page_options_s gx_process_page_options_t;

struct gx_process_page_options_s
{
    int (*init_buffer_fn)(void *arg, gx_device *dev, gs_memory_t *memory, int w, int h, void **buffer);
    void (*free_buffer_fn)(void *arg, gx_device *dev, gs_memory_t *memory, void *buffer);
    int (*process_fn)(void *arg, gx_device *dev, gx_device *bdev, const gs_int_rect *rect, void *buffer);
    int (*output_fn)(void *arg, gx_device *dev, void *buffer);
    void *arg;
    int options; /* A mask of GX_PROCPAGE_... options bits */
};

Ghostscript is free to process the page in 1 or more sections. The potential benefits of process_page come when Ghostscript chooses to use more than 1 section (or “band”) and shares the job of rendering these bands between a set of rendering threads. The overall scheme of operation is as follows:

  • Ghostscript will call init_buffer_fn in turn, once for each rendering thread in use. This function should (as far as possible) allocate any buffering that may be required to cope with a band of the given size.

  • For each band rendered, Ghostscript will call process_fn to process the given rectangle of the page into the buffer. To achieve this process_fn is passed a buffer device that contains the rendered version of that rectangle (with the y range adjusted to start from 0). process_fn should call get_bits_rectangle as usual to extract the rendered area. If the options to this call are set correctly (using GB_RETURN_POINTER) no copying or additional storage will be required. All the calls to process_fn will be for non-overlapping rectangles that cover the page, hence process_fn may overwrite the storage used in the returned buffer device as part of the processing. Several calls to process_fn may take place simultaneously in different threads, and there is no guarantee that they will happen ‘in order’.

  • Ghostscript will call output_fn for each band in turn, passing in the processed buffer containing the output of the process_fn stage. These calls are guaranteed to happen ‘in order’, and will be interleaved arbitrarily with the process_fn calls. Once an output_fn returns, the buffer may instantly be reused for another process_fn calls.

  • Once the page has been processed, Ghostscript will call free_buffer_fn for each allocated buffer to allow the device to clean up.

At the time of writing the only defined bit in the options word is GX_PROCPAGE_BOTTOM_UP which signifies that Ghostscript should render bands from the bottom of the page to the top, rather than the default top to bottom.

The height of the bands used by Ghostscript when rendering the page can either be specified by the device itself (using the band_params structure), or can be calculated by Ghostscript based upon the space available to it. It can sometimes be much easier/more efficient to code a device if the band height can be relied upon to take only particular values - for instance, a device that downscales its output will prefer the height to be a multiple of the downscale used, or a device that uses DCT based compression may prefer a multiple of 8.

To accommodate such needs, before Ghostscript sets up its buffers, it will perform a gxdso_adjust_bandheight call. A device can catch this call to adjust the calculated band height to a value it would prefer. To avoid invalidating the calculated memory bounds this should generally be a ‘fine’ adjustment, and always downwards.

A simple example of how to use process_page may be found as the fpng device. Within this device:

  • The init_buffer_fn allocates a buffer large enough to hold the compressed version of each band.

  • The process_fn applies the sub/paeth filters to the buffered image, then compresses each band with zlib.

  • The output_fn simply writes each compressed buffer to the file.

  • The free_buffer_fn frees the buffers.

  • In addition, the downscaler is called to demonstrate that it is possible to ‘chain’ process_page functions.

The fpng device is broadly equivalent to the png16m device, but performs much better when multiple threads are in use. Compression is potentially worse than with png16m due to each band being compressed separately.

While the print_page entry point is specific to printer devices, the process_page device entry point is not. It will, however, only be useful for devices that involve rendering the page. As such, neither -dNumRenderingThreads or process_page will help accelerate devices such as pdfwrite or ps2write.

Driver procedures

Most of the procedures that a driver may implement are optional. If a device doesn’t supply an optional procedure WXYZ, the entry in the procedure structure may be either gx_default_WXYZ, for instance gx_default_strip_tile_rectangle, or NULL or 0. (The device procedure must also call the gx_default_ procedure if it doesn’t implement the function for particular values of the arguments.) Since, by construction, device procedure entries are set to 0 at creation time, ones that are not explicitly initialised will continue to work even if new (optional) members are added.

Life cycle

When a device is first created, it will have an empty device procs table. The system will call the device’s initialize_device_procs function pointer to fill out this table. This operation can never fail.

Note

This operation is also used for creating temporary ‘prototype’ devices for copying device procedures from.

A device instance begins life in a closed state. In this state, no output operations will occur. Only the following procedures may be called:

initialize_device

open_device

get_initial_matrix

get_params

put_params

get_hardware_params

When setdevice installs a device instance in the graphics state, it checks whether the instance is closed or open. If the instance is closed, setdevice calls the open routine, and then sets the state to open.

There is no user-accessible operation to close a device instance. This is not an oversight – it is required in order to enforce the following invariant:

If a device instance is the current device in any graphics state, it must be open (have is_open set to true).

Device instances are only closed when they are about to be freed, which occurs in three situations:

  • When a restore occurs, if the instance was created since the corresponding save and is in a VM being restored. I.e., if the instance was created in local VM since a save, it will always be closed and freed by the corresponding restore; if it was created in global VM, it will only be closed by the outermost restore, regardless of the save level at the time the instance was created.

  • By the garbage collector, if the instance is no longer accessible.

  • When Ghostscript exits (terminates).

Open, close, sync, copy

void (*initialize_device_procs)(gx_device *dev)

Called once a new device instance has been created. The function should initialize the device procedure tables. This cannot fail. NOTE: Clients should rarely need to call a device’s initialize_device_procs procedure: this procedure is mostly used by the internal device creation code. The sole exception here is when a device implementation wishes to copy device function pointers from another device; then a blank gx_device can be created, and initialize_device_procs can be used to fill out the device procs table so it can be copied from.

int (*initialize_device)(gx_device *dev) [OPTIONAL]

Called once a new device instance has been created and the device procs table has been initialized. This function should perform the minimum initialization to any internal device state required. If the initial setup fails, this procedure should return an error; the new instance will be freed.

Note

Clients should never call a device’s initialize_device procedure: this procedure is only intended for use by the internal device creation code.

int (*open_device)(gx_device *) [OPTIONAL]

Open the device: do any initialization associated with making the device instance valid. This must be done before any output to the device. The default implementation does nothing.

Note

Clients should never call a device’s open_device procedure directly: they should always call gs_opendevice instead.

void (*get_initial_matrix)(gx_device *, gs_matrix *) [OPTIONAL]

Construct the initial transformation matrix mapping user coordinates (nominally 1/72 inch per unit) to device coordinates. The default procedure computes this from width, height, and [xy]_pixels_per_inch on the assumption that the origin is in the upper left corner, that is:

xx = x_pixels_per_inch/72, xy = 0,
yx = 0, yy = -y_pixels_per_inch/72,
tx = 0, ty = height.
int (*sync_output)(gx_device *) [OPTIONAL]

Synchronize the device. If any output to the device has been buffered, send or write it now. Note that this may be called several times in the process of constructing a page, so printer drivers should not implement this by printing the page. The default implementation does nothing.

int (*output_page)(gx_device *, int num_copies, int flush) [OPTIONAL]

Output a fully composed page to the device. The num_copies argument is the number of copies that should be produced for a hardcopy device. (This may be ignored if the driver has some other way to specify the number of copies.) The flush argument is true for showpage, false for copypage. The default definition just calls sync_output. Printer drivers should implement this by printing and ejecting the page.

int (*close_device)(gx_device *) [OPTIONAL]

Close the device: release any associated resources. After this, output to the device is no longer allowed. The default implementation does nothing.

Note

Clients should never call a device’s close_device procedure directly: they should always call gs_closedevice instead.

Color and alpha mapping

Note that code in the Ghostscript library may cache the results of calling one or more of the color mapping procedures. If the result returned by any of these procedures would change (other than as a result of a change made by the driver’s put_params procedure), the driver must call gx_device_decache_colors(dev).

The map_rgb_color, map_color_rgb, and map_cmyk_color are obsolete. They have been left in the device procedure list for backward compatibility. See the encode_color and decode_color procedures below. To insure that older device drivers are changed to use the new encode_color and decode_color procedures, the parameters for the older procedures have been changed to match the new procedures. To minimize changes in devices that have already been written, the map_rgb_color and map_cmyk_color routines are used as the default value for the encode_color routine. The map_cmyk_color routine is used if the number of components is four. The map_rgb_color routine is used if the number of components is one or three. This works okay for RGB and CMYK process color model devices. However this does not work properly for gray devices. The encode_color routine for a gray device is only passed one component. Thus the map_rgb_color routine must be modified to only use a single input (instead of three). (See the encode_color and decode_color routines below.)

Colors can be specified to the Ghostscript graphics library in a variety of forms. For example, there are a wide variety of color spaces that can be used such as Gray, RGB, CMYK, DeviceN, Separation, Indexed, CIEbasedABC, etc. The graphics library converts the various input color space values into four base color spaces: Gray, RGB, CMYK, and DeviceN. The DeviceN color space allows for specifying values for individual device colorants or spot colors.

Colors are converted by the device in a two step process. The first step is to convert a color in one of the base color spaces (Gray, RGB, CMYK, or DeviceN) into values for each device colorant. This transformation is done via a set of procedures provided by the device. These procedures are provided by the get_color_mapping_procs device procedure.

Between the first and second steps, the graphics library applies transfer functions to the device colorants. Where needed, the output of the results after the transfer functions is used by the graphics library for halftoning.

In the second step, the device procedure encode_color is used to convert the transfer function results into a gx_color_index value. The gx_color_index values are passed to specify colors to various routines. The choice of the encoding for a gx_color_index is up to the device. Common choices are indexes into a color palette or several integers packed together into a single value. The manner of this encoding is usually opaque to the graphics library. The only exception to this statement occurs when halftoning 5 or more colorants. In this case the graphics library assumes that if a colorant values is zero then the bits associated with the colorant in the gx_color_index value are zero.

int get_color_comp_index(const gx_device * dev, const char * pname, int name_size, int src_index) [OPTIONAL]

This procedure returns the device colorant number of the given name. The possible return values are -1, 0 to GX_DEVICE_COLOR_MAX_COMPONENTS - 1, or GX_DEVICE_COLOR_MAX_COMPONENTS. A value of -1 indicates that the specified name is not a colorant for the device. A value of 0 to GX_DEVICE_COLOR_MAX_COMPONENTS - 1 indicates the colorant number of the given name. A value of GX_DEVICE_COLOR_MAX_COMPONENTS indicates that the given name is a valid colorant name for the device but the colorant is not currently being used. This is used for implementing names which are in SeparationColorNames but not in SeparationOrder.

The default procedure returns results based upon process color model of DeviceGray, DeviceRGB, or DeviceCMYK selected by color_info.num_components. This procedure must be defined if another process color model is used by the device or spot colors are supported by the device.

const gx_cm_color_map_procs * get_color_mapping_procs(const gx_device * dev, const gx_device ** tdev) [OPTIONAL]

This procedure returns a list of three procedures, together with the device to pass to them. These procedures are used to translate values in either Gray, RGB, or CMYK color spaces into device colorant values. A separate procedure is not required for the devicen and Separation color spaces since these already represent device colorants.

In many cases, the device returned in tdev will be the same as dev, but the caller should not rely on this. For cases where we have a chain of devices (perhaps because of a subclass or compositor device having been introduced internally as part of the rendering process), the actual device that needs to do the color mapping may be a child device of the original one. In such cases tdev will be returned as a different value to dev.

The default procedure returns a list of procedures based upon color_info.num_components. These procedures are appropriate for DeviceGray, DeviceRGB, or DeviceCMYK process color model devices. A procedure must be defined if another process color model is used by the device or spot colors are to be supported. All these procedures take a gx_device pointer; these should be called with the value returned in tdev NOT the initial value of dev.

gx_color_index (*encode_color)(gx_device * dev, gx_color_value * cv) [OPTIONAL]

Map a set of device color values into a gx_color_index value. The range of legal values of the arguments is 0 to gx_max_color_value. The default procedure packs bits into a gx_color_index value based upon the values in color_info.depth and color_info.num_components. Note that the encode_color procedure must not return gx_no_color_index (all 1s).

int (*decode_color)(gx_device *, gx_color_index color, gx_color_value * CV) [OPTIONAL]

This is the inverse of the encode_color procedure. Map a gx_color_index value to color values. The default procedure unpacks bits from the gx_color_index value based upon the values in color_info.depth and color_info.num_components.

typedef enum { go_text, go_graphics } graphic_object_type; int (*get_alpha_bits)(gx_device *dev, graphic_object_type type) [OPTIONAL]

This procedure returns the number of bits to use for anti-aliasing. The default implementation simply returns the color_info.anti_alias member of the driver structure.

void (*update_spot_equivalent_colors)(gx_device *, const gs_state *) [OPTIONAL]

This routine provides a method for the device to gather an equivalent color for spot colorants. This routine is called when a Separation or devicen color space is installed. See comments at the start of gsequivc.c.

Note

This procedure is only needed for devices that support spot colorants and also need to have an equivalent color for simulating the appearance of the spot colorants.

Pixel-level drawing

This group of drawing operations specifies data at the pixel level. All drawing operations use device coordinates and device color values.

int (*fill_rectangle)(gx_device *, int x, int y, int width, int height, gx_color_index color)

Fill a rectangle with a color. The set of pixels filled is {(px,py) | x <= px < x + width and y <= py < y + height}. In other words, the point (x,y) is included in the rectangle, as are (x+w-1,y), (x,y+h-1), and (x+w-1,y+h-1), but not (x+w,y), (x,y+h), or (x+w,y+h). If width <= 0 or height <= 0, fill_rectangle should return 0 without drawing anything.

Note that fill_rectangle is the only non-optional procedure in the driver interface.

Bitmap imaging

Bitmap (or pixmap) images are stored in memory in a nearly standard way. The first byte corresponds to (0,0) in the image coordinate system: bits (or polybit color values) are packed into it left to right. There may be padding at the end of each scan line: the distance from one scan line to the next is always passed as an explicit argument.

int (*copy_mono)(gx_device *, const unsigned char *data, int data_x, int raster, gx_bitmap_id id, int x, int y, int width, int height, gx_color_index color0, gx_color_index color1) [OPTIONAL]

Copy a monochrome image (similar to the PostScript image operator). Each scan line is raster bytes wide. Copying begins at (data_x,0) and transfers a rectangle of the given width and height to the device at device coordinate (x,y). (If the transfer should start at some non-zero y value in the data, the caller can adjust the data address by the appropriate multiple of the raster.) The copying operation writes device color color0 at each 0-bit, and color1 at each 1-bit: if color0 or color1 is gx_no_color_index, the device pixel is unaffected if the image bit is 0 or 1 respectively. If id is different from gx_no_bitmap_id, it identifies the bitmap contents unambiguously; a call with the same id will always have the same data, raster, and data contents.

This operation, with color0 = gx_no_color_index, is the workhorse for text display in Ghostscript, so implementing it efficiently is very important.

int (*strip_tile_rectangle)(gx_device *, const gx_strip_bitmap *tile, int x, int y, int width, int height, gx_color_index color0, gx_color_index color1, int phase_x, int phase_y) [OPTIONAL]

Tile a rectangle. Tiling consists of doing multiple copy_mono operations to fill the rectangle with copies of the tile. The tiles are aligned with the device coordinate system, to avoid “seams”. Specifically, the (phase_x, phase_y) point of the tile is aligned with the origin of the device coordinate system. (Note that this is backwards from the PostScript definition of halftone phase.) phase_x and phase_y are guaranteed to be in the range [0..tile->width] and [0..tile->height] respectively.

If color0 and color1 are both gx_no_color_index, then the tile is a color pixmap, not a bitmap: see the next section.

This operation is the workhorse for halftone filling in Ghostscript, so implementing it efficiently for solid tiles (that is, where either color0 and color1 are both gx_no_color_index, for colored halftones, or neither one is gx_no_color_index, for monochrome halftones) is very important.

Pixmap imaging

Pixmaps are just like bitmaps, except that each pixel may occupy more than one bit. In “chunky” or “Z format”, all the bits for each pixel are grouped together. For copy_color, the number of bits per pixel is given by the color_info.depth parameter in the device structure. The legal values are 1, 2, 4, 8, 16, 24, 32, 40, 48, 56, or 64. The pixel values are device color codes (that is, whatever it is that encode_color returns).

If the data is planar, then each plane is contiguous, and the number of planes is given by color_info.num_components. The bits per component is depth/num_components.

int (*copy_color)(gx_device *, const unsigned char *data, int data_x, int raster, gx_bitmap_id id, int x, int y, int width, int height) [OPTIONAL]

Copy a color image with multiple bits per pixel. The raster is in bytes, but x and width are in pixels, not bits. If id is different from gx_no_bitmap_id, it identifies the bitmap contents unambiguously; a call with the same id will always have the same data, raster, and data contents.

int (*copy_planes)(gx_device *, const unsigned char *data, int data_x, int raster, gx_bitmap_id id, int x, int y, int width, int height, int plane_height) [OPTIONAL]

Copy an image with data stored in planar format. The raster is in bytes, but x and width are in pixels, not bits. If id is different from gx_no_bitmap_id, it identifies the bitmap contents unambiguously; a call with the same id will always have the same data, raster, and data contents.

Each plane is depth/num_components number of bits and the distance between planes is plane_height number of rows. The height is always less than or equal to the plane_height.

We do not provide a separate procedure for tiling with a pixmap; instead, strip_tile_rectangle can also take colored tiles. This is indicated by the color0 and color1 arguments’ both being gx_no_color_index. In this case, as for copy_color, the raster and height in the “bitmap” are interpreted as for real bitmaps, but the x and width are in pixels, not bits.

typedef enum {
    transform_pixel_region_begin = 0,
    transform_pixel_region_data_needed = 1,
    transform_pixel_region_process_data = 2,
    transform_pixel_region_end = 3
    } transform_pixel_region_reason;
typedef struct {
    void *state;
    union {
        struct {
            const gs_int_rect *clip;
            int w; /* source width */
            int h; /* source height */
            int spp;
            const gx_dda_fixed_point *pixels; /* DDA to enumerate the destination positions of pixels across a row */
            const gx_dda_fixed_point *rows; /* DDA to enumerate the starting position of each row */
            gs_logical_operation_t lop;
        } init;
        struct {
            const unsigned char *buffer[GX_DEVICE_COLOR_MAX_COMPONENTS];
            int data_x;
            gx_cmapper_t *cmapper;
            const gs_gstate *pgs;
        } process_data;
    } u;
} transform_pixel_region_data;
int (*transform_pixel_region)(gx_device *, transform_pixel_reason, transform_pixel_reason_data *data) [OPTIONAL]

Transform a 2-dimensional region of pixels into the destination. Given a 2d source block of pixels (supplied as scanline data), this function transforms that data, maps it through the supplied colour lookup function, clips it, and plots it into the device.

In all calls to this function a negative return value indicates an error.

Called first with the transform_pixel_region_init reason code, this prepares for subsequent calls to scale a region as described in the data.u.init structure. A pointer to any state required for this should be written into data.state, and the caller must pass that in to subsequent calls.

Subsequently this will be called with transform_pixel_region_data_needed. The function will then check to see if the next scanline of data will be trivially clipped away. If so, then it will return zero to indicate that it is not needed. This can help the caller to avoid unnecessary processing. A positive return value indicates that the line is required.

For every line where the data is required, the function will be called with transform_pixel_region_process_data. The function will then read and process the line from data.u.process_data. The data in the buffer is packed 8 bit values, which will be fed into the supplied cmapper to set the device color as required. This is then written into the device.

Once all the scanlines have been fed through calls to transform_pixel_region_data_needed and transform_pixel_region_process_data, a final call with transform_pixel_region_end is made that frees the state.

The default implementation of this device function will generally break the pixel data down into calls to fill_rectangle, though in some cases (notably the portrait 8 bit per component output case), a faster route through copy_color can be used.

Memory devices offer a version of this device function that can accelerate direct plotting to the memory array.

Note

Currently the clipping rectangle is not honoured for skewed (not portrait or landscape) transformations. This is allowed for in the callers.

Compositing

In addition to direct writing of opaque pixels, devices must also support compositing. Currently two kinds of compositing are defined (RasterOp and alpha-based), but more may be added in the future.

int (*copy_alpha)(gx_device *dev, const unsigned char *data, int data_x, int raster, gx_bitmap_id id, int x, int y, int width, int height, gx_color_index color, int depth) [OPTIONAL]

This procedure is somewhat misnamed: it was added to the interface before we really understood alpha channel and compositing. Fill a given region with a given color modified by an individual alpha value for each pixel. For each pixel, this is equivalent to alpha-compositing with a source pixel whose alpha value is obtained from the pixmap (data, data_x, and raster) and whose color is the given color (which has not been premultiplied by the alpha value), using the Sover rule.

depth, the number of bits per alpha value, is either 2, 4 or 8. Any copy_alpha routine must accept being called with an 8 bit depth. In addition they should accept either 2 or 4 if the corresponding get_alpha_bits procedure returns either of those values.

int (*copy_alpha_hl_color)(gx_device *dev, const byte *data, int data_x, int raster, gx_bitmap_id id, int x, int y, int width, int height, const gx_drawing_color *pdcolor, int depth) [OPTIONAL]

Equivalent function to copy_alpha, using high level color rather than a gx_color_index.

int (*composite)(dev_t *dev, gx_device_t **pcdev, const gs_composite_t *pcte, const gs_imager_state *pis, gs_memory_t *memory) [OPTIONAL]

Requests that a device perform a compositing operation; the device should composite data written to it with the device’s existing data, according to the compositing function defined by *pcte. If a device cannot perform such an operation itself, it will create a compositor device to wrap itself that will perform such operations for it. Accordingly, the caller must watch the return values from this function to understand if a new device has been created to which future calls should be made.

Devices will normally implement this in one of the following standard ways:

  • Devices that don’t do any imaging and don’t forward any imaging operations (for example, the null device, the hit detection device, and the clipping list accumulation device) simply set *pcdev to themselves, and return 0, which effectively ignores the compositing function.

  • “Leaf” devices that do imaging and have no special optimizations for compositing (for example, some memory devices) ask the gs_composite_t to create a default compositor device that ‘wraps’ the current device. They put this in *pcdev and return 1.

  • Leaf devices that can implement some kinds of compositing operation efficiently (for example, monobit memory devices and RasterOp) inspect the type and values of *pcte to determine whether it specifies such an operation: if so, they create a specialized compositor, and if not, they ask the gs_composite_t to create a default compositor. They place this in *pcdev and return 1.

In short, on every non-error return, *pcdev will be set either to the leaf device (in the case where no special compositing is required), or to the device that does the compositing. If the return code is 1, then *pcdev is a new device that was created to wrap dev to perform the compositing for it. Callers may need to spot this case so as to update which device future operations are sent to.

For forwarding devices, for example, if the call returns 1, then they should update their target device to be the new device. For the graphics library, if the call returns 1, then it should update the current device to be the new one.

Other kinds of forwarding devices, which don’t fall into any of these categories, require special treatment. In principle, what they do is ask their target to create a compositor, and then create and return a copy of themselves with the target’s new compositor as the target of the copy. There is a possible default implementation of this approach: if the original device was D with target T, and T creates a compositor C, then the default implementation creates a device F that for each operation temporarily changes D’s target to C, forwards the operation to D, and then changes D’s target back to T. However, the Ghostscript library currently only creates a compositor with an imaging forwarding device as target in a few specialized situations (banding, and bounding box computation), and these are handled as special cases.

Note that the compositor may have a different color space, color representation, or bit depth from the device to which it is compositing. For example, alpha-compositing devices use standard-format chunky color even if the underlying device doesn’t.

Closing a compositor frees all of its storage, including the compositor itself. However, since the composite call may return the same device, clients must check for this case, and only call the close procedure if a separate device was created.

Polygon-level drawing

In addition to the pixel-level drawing operations that take integer device coordinates and pure device colors, the driver interface includes higher-level operations that draw polygons using fixed-point coordinates, possibly halftoned colors, and possibly a non-default logical operation.

The fill_* drawing operations all use the center-of-pixel rule: a pixel is colored if, and only if, its center falls within the polygonal region being filled. If a pixel center (X+0.5,Y+0.5) falls exactly on the boundary, the pixel is filled if, and only if, the boundary is horizontal and the filled region is above it, or the boundary is not horizontal and the filled region is to the right of it.

int (*fill_trapezoid)(gx_device *dev, const  gs_fixed_edge *left, const gs_fixed_edge *right, fixed ybot, fixed ytop, bool swap_axes, const gx_drawing_color *pdcolor, gs_logical_operation_t lop) [OPTIONAL]

Fill a trapezoid. The bottom and top edges are parallel to the x axis, and are defined by ybot and ytop, respectively. The left and right edges are defined by left and right. Both of these represent lines (gs_fixed_edge is defined in gxdevcli.h and consists of gs_fixed_point start and end points). The y coordinates of these lines need not have any specific relation to ybot and ytop. The routine is defined this way so that the filling algorithm can subdivide edges and still guarantee that the exact same pixels will be filled. If swap_axes is set, the meanings of X and Y are interchanged.

int (*fill_parallelogram)(gx_device *dev, fixed px, fixed py, fixed ax, fixed ay, fixed bx, fixed by, const gx_drawing_color *pdcolor, gs_logical_operation_t lop) [OPTIONAL]

Fill a parallelogram whose corners are (px, py), (px+ax, py+ay), (px+bx, py+by), and (px+ax+bx, py+ay+by). There are no constraints on the values of any of the parameters, so the parallelogram may have any orientation relative to the coordinate axes.

int (*fill_triangle)(gx_device *dev, fixed px, fixed py, fixed ax, fixed ay, fixed bx, fixed by, const gx_drawing_color *pdcolor, gs_logical_operation_t lop) [OPTIONAL]

Fill a triangle whose corners are (px, py), (px+ax, py+ay), and (px+bx, py+by).

int (*draw_thin_line)(gx_device *dev, fixed fx0, fixed fy0, fixed fx1, fixed fy1, const gx_drawing_color *pdcolor, gs_logical_operation_t lop) [OPTIONAL]

Draw a one-pixel-wide line from (fx0, fy0) to (fx1, fy1).

Linear color drawing

Linear color functions allow fast high quality rendering of shadings on continuous tone devices. They implement filling simple areas with a lineary varying color. These functions are not called if the device applies halftones, or uses a non-separable or a non-linear color model.

int (*fill_linear_color_triangle) (dev_t *dev, const gs_fill_attributes *fa, const gs_fixed_point *p0, const gs_fixed_point *p1, const gs_fixed_point *p2, const frac31 *c0, const frac31 *c1, const frac31 *c2) [OPTIONAL]

This function is the highest level one within the linear color function group. It fills a triangle with a linearly varying color. Arguments specify 3 points in the device space - vertices of a triangle, and their colors. The colors are represented as vectors of positive fractional numbers, each of which represents a color component value in the interval [0,1]. The number of components in a vector in the number of color components in the device (process) color model.

The implementation fills entire triangle. The filling rule is same as for Polygon-level drawing. The color of each pixel within the triangle is computed as a linear interpolation of vertex colors.

The implementation may reject the request if the area or the color appears too complex for filling in a single action. For doing that the implementation returns 0 and must not paint any pixel. In this case the graphics library will perform a subdivision of the area into smaller triangles and call the function again with smaller areas.

Important

  • Do not try to decompose the area within the implementation of fill_linear_color_triangle, because it can break the plane coverage contiguity and cause a dropout. Instead request that the graphics library should perform the decomposition. The graphics library is smart enough to do that properly.

  • The implementation must handle a special case, when only 2 colors are specified. It happens if p2 is NULL. This means that the color does not depend on the X coordinate, i.e. it forms a linear gradient along the Y axis. The implementation must not reject (return 0) such cases.

  • The device color component value 1 may be represented with several hexadecimal values : 0x7FFF0000, 0x7FFFF000, 0x7FFFFF00, etc., because the precision here exceeds the color precision of the device. To convert a frac31 value into a device color component value, first drop (ignore) the sign bit, then drop least significant bits - so many ones as you need to fit the device color precision.

  • The fa argument may contain the swap_axes bit set. In this case the implementation must swap (transpose) X and Y axes.

  • The implementation must not paint outside the clipping rectangle specified in the fa argument. If fa->swap_axes is true, the clipping rectangle is transposed.

See gx_default_fill_linear_color_triangle in gdevddrw.c for sample code.

int (*fill_linear_color_trapezoid) (dev_t *dev, const gs_fill_attributes *fa, const gs_fixed_point *p0, const gs_fixed_point *p1, const gs_fixed_point *p2, const gs_fixed_point *p3, const frac31 *c0, const frac31 *c1, const frac31 *c2, const frac31 *c2) [OPTIONAL]

This function is a lower level one within the linear color function group. The default implementation of fill_linear_color_triangle calls this function 1-2 times per triangle. Besides that, this function may be called by the graphics library for other special cases, when a decomposition into triangles appears undesirable.

While the prototype can specify a bilinear color, we assume that the implementation handles linear colors only. This means that the implementation can ignore any of c0, c1, c2, c3 . The graphics library takes a special care of the color linearity when calling this function. The reason for passing all 4 color arguments is to avoid color precision problems.

Similarly to fill_linear_color_triangle , this function may be called with only 2 colors, and may reject areas as being too complex. All those important notes are applicable here.

Sample code may be found in in gxdtfill.h; be aware it’s rather complicated. A linear color function is generated from it as gx_fill_trapezoid_ns_lc with the following template parameters:

#define LINEAR_COLOR 1
#define EDGE_TYPE gs_linear_color_edge
#define FILL_ATTRS const gs_fill_attributes *
#define CONTIGUOUS_FILL 0
#define SWAP_AXES 0
#define FILL_DIRECT 1

See the helplers init_gradient, step_gradient (defined in gdevddrw.c), how to manage colors.

See check_gradient_overflow (defined in in gdevddrw.c), as an example of an area that can’t be painted in a single action due to 64-bits fixed overflows.

int (*fill_linear_color_scanline) (dev_t *dev, const gs_fill_attributes *fa, int i, int j, int w, const frac31 *c0, const int32_t *c0_f, const int32_t *cg_num, int32_t cg_den) [OPTIONAL]

This function is the lowest level one within the linear color function group. It implements filling a scanline with a linearly varying color. The default implementation for fill_linear_color_trapezoid calls this function, and there are no other calls to it from the graphics libary. Thus if the device implements fill_linear_color_triangle and fill_linear_color_trapezoid by own means, this function may be left unimplemented.

i and j specify device coordinates (indices) of the starting pixel of the scanline, w specifies the width of the scanline, i.e. the number of pixels to be painted to the right from the starting pixel, including the starting pixel.

c0 specifies the color for the starting pixel as a vector of fraction values, each of which represents a color value in the interval [0,1].

c0_f specify a fraction part of the color for the starting pixel. See the formula below about using it.

cg_num specify a numerator for the color gradient - a vector of values in [-1,1], each of which correspond to a color component.

cg_den specify the denominator for the color gradient - a value in [-1,1].

The color for the pixel [i + k, j] to be computed like this :

(double)(c0[n] + (c0_f[n] + cg_num[n] * k) / cg_den) / (1 ^ 31 - 1)

where 0 <= k <= w , and n is a device color component index.

Important

  • The fa argument may contain the swap_axes bit set. In this case the implementation must swap (transpose) X and Y axes.

  • The implementation must not paint outside the clipping rectangle specified in the fa argument. If fa->swap_axes is true, the clipping rectangle is transposed.

See gx_default_fill_linear_color_scanline in gdevdsha.c for sample code.

High-level drawing

In addition to the lower-level drawing operations described above, the driver interface provides a set of high-level operations. Normally these will have their default implementation, which converts the high-level operation to the low-level ones just described; however, drivers that generate high-level (vector) output formats such as pdfwrite, or communicate with devices that have firmware for higher-level operations such as polygon fills, may implement these high-level operations directly. For more details, please consult the source code, specifically:

Header

Defines

gxpaint.h

gx_fill_params, gx_stroke_params

gxfixed.h

fixed, gs_fixed_point (used by gx_*_params)

gxgstate.h

gs_imager_state (used by gx_*_params)

gxline.h

gx_line_params (used by gs_imager_state)

gslparam.h

line cap/join values (used by gx_line_params)

gxmatrix.h

gs_matrix_fixed (used by gs_imager_state)

gspath.h, gxpath.h, gzpath.h

gx_path

gxcpath.h, gzcpath.h

gx_clip_path

For a minimal example of how to implement the high-level drawing operations, see gdevtrac.c.

Paths

int (*fill_path)(gx_device *dev, const gs_imager_state *pis, gx_path *ppath, const gx_fill_params *params, const gx_drawing_color *pdcolor, const gx_clip_path *pcpath) [OPTIONAL]

Fill the given path, clipped by the given clip path, according to the given parameters, with the given color. The clip path pointer may be NULL, meaning do not clip.

The implementation must paint the path with the specified device color, which may be either a pure color, or a pattern. If the device can’t handle non-pure colors, it should check the color type and call the default implementation gx_default_fill_path for cases which it can’t handle. The default implementation will perform a subdivision of the area to be painted, and will call other device virtual functions (such as fill_linear_color_triangle) with simpler areas.

int (*stroke_path)(gx_device *dev, const gs_imager_state *pis, gx_path *ppath, const gx_stroke_params *params, const gx_drawing_color *pdcolor, const gx_clip_path *pcpath) [OPTIONAL]

Stroke the given path, clipped by the given clip path, according to the given parameters, with the given color. The clip path pointer may be NULL, meaning not to clip.

int (*fill_mask)(gx_device *dev, const byte *data, int data_x, int raster, gx_bitmap_id id, int x, int y, int width, int height, const gx_drawing_color *pdcolor, int depth, int command, const gx_clip_path *pcpath) [OPTIONAL]

Color the 1-bits in the given mask (or according to the alpha values, if depth > 1), clipped by the given clip path, with the given color and logical operation. The clip path pointer may be NULL, meaning do not clip. The parameters data, ..., height are as for copy_mono; depth is as for copy_alpha; command is as below.

The function specification f

“Command” indicates the raster operation and transparency as follows:

Bits

Notes

7-0

raster op

8

0 if source opaque, 1 if source transparent

9

0 if texture opaque, 1 if texture transparent

10

1 if pdf transparency is in use, 0 otherwise.

This makes no difference to the rendering,

but forces the raster operation to be considered non-idempotent by internal routines.

11

1 if the target of this operation is a specific plane, rather than all planes.

The plane in question is given by bits 13 upwards. This is only used by the planar device.

12-

If bit 11 = 1, then bits 1

In general most devices should just check to see that bits they do not handle (11 and above typically) are zero, and should jump to the default implementation, or return an error otherwise.

The raster operation follows the Microsoft and H-P specification. It is an 8-element truth table that specifies the output value for each of the possible 2×2×2 input values as follows:

Bit

Texture

Source

Destination

7

1

1

1

6

1

1

0

5

1

0

1

4

1

0

0

3

0

1

1

2

0

1

0

1

0

0

1

0

0

0

0

Transparency affects the output in the following way. A source or texture pixel is considered transparent if its value is all 1s (for instance, 1 for bitmaps, 0xffffff for 24-bit RGB pixmaps) and the corresponding transparency bit is set in the command. For each pixel, the result of the Boolean operation is written into the destination if, and only if, neither the source nor the texture pixel is transparent. (Note that the HP RasterOp specification, on which this is based, specifies that if the source and texture are both all 1s and the command specifies transparent source and opaque texture, the result should be written in the output. We think this is an error in the documentation.)

Images

Similar to the high-level interface for fill and stroke graphics, a high-level interface exists for bitmap images. The procedures in this part of the interface are optional.

Bitmap images come in a variety of types, corresponding closely (but not precisely) to the PostScript ImageTypes. The generic or common part of all bitmap images is defined by:

typedef struct {
    const gx_image_type_t *type;
        gs_matrix ImageMatrix;
} gs_image_common_t;

Bitmap images that supply data (all image types except image_type_from_device (2)) are defined by:

#define gs_image_max_components 5
typedef struct {
        << gs_image_common_t >>
        int Width;
        int Height;
        int BitsPerComponent;
        float Decode[gs_image_max_components * 2];
        bool Interpolate;
} gs_data_image_t;

Images that supply pixel (as opposed to mask) data are defined by:

typedef enum {
    /* Single plane, chunky pixels. */
    gs_image_format_chunky = 0,
    /* num_components planes, chunky components. */
    gs_image_format_component_planar = 1,
    /* BitsPerComponent * num_components planes, 1 bit per plane */
    gs_image_format_bit_planar = 2
} gs_image_format_t;
typedef struct {
        << gs_data_image_t >>
        const gs_color_space *ColorSpace;
        bool CombineWithColor;
} gs_pixel_image_t;

Ordinary PostScript Level 1 or Level 2 (ImageType 1) images are defined by:

typedef enum {
    /* No alpha. */
    gs_image_alpha_none = 0,
    /* Alpha precedes color components. */
    gs_image_alpha_first,
    /* Alpha follows color components. */
    gs_image_alpha_last
} gs_image_alpha_t;
typedef struct {
        << gs_pixel_image_t >>
        bool ImageMask;
        bool adjust;
    gs_image_alpha_t Alpha;
} gs_image1_t;
typedef gs_image1_t gs_image_t;

Of course, standard PostScript images don’t have an alpha component. For more details, consult the source code in gsiparam.h and gsiparm*.h, which define parameters for an image.

The begin[_typed_]image driver procedures create image enumeration structures. The common part of these structures consists of:

typedef struct gx_image_enum_common_s {
        const gx_image_type_t *image_type;
    const gx_image_enum_procs_t *procs;
    gx_device *dev;
    gs_id id;
        int num_planes;
        int plane_depths[gs_image_max_planes];  /* [num_planes] */
    int plane_widths[gs_image_max_planes]    /* [num_planes] */
} gx_image_enum_common_t;

where procs consists of:

typedef struct gx_image_enum_procs_s {

     /*
      * Pass the next batch of data for processing.
      */
      #define image_enum_proc_plane_data(proc)\
        int proc(gx_device *dev,\
          gx_image_enum_common_t *info, const gx_image_plane_t *planes,\
          int height)

              image_enum_proc_plane_data((*plane_data));

              /*
               * End processing an image, freeing the enumerator.
               */
      #define image_enum_proc_end_image(proc)\
        int proc(gx_device *dev,\
          gx_image_enum_common_t *info, bool draw_last)

              image_enum_proc_end_image((*end_image));

          /*
           * Flush any intermediate buffers to the target device.
           * We need this for situations where two images interact
           * (currently, only the mask and the data of ImageType 3).
           * This procedure is optional (may be 0).
           */
      #define image_enum_proc_flush(proc)\
        int proc(gx_image_enum_common_t *info)

          image_enum_proc_flush((*flush));

} gx_image_enum_procs_t;

In other words, begin[_typed]_image sets up an enumeration structure that contains the procedures that will process the image data, together with all variables needed to maintain the state of the process. Since this is somewhat tricky to get right, if you plan to create one of your own you should probably read an existing implementation of begin[_typed]_image, such as the one in gdevbbox.c.

The data passed at each call of image_plane_data consists of one or more planes, as appropriate for the type of image. begin[_typed]_image must initialize the plane_depths array in the enumeration structure with the depths (bits per element) of the planes. The array of gx_image_plane_t structures passed to each call of image_plane_data then defines where the data are stored, as follows:

typedef struct gx_image_plane_s {
  const byte *data;
  int data_x;
  uint raster;
} gx_image_plane_t;
int (*begin_typed_image)(gx_device *dev, const gs_imager_state *pis, const gs_matrix *pmat, const gs_image_common_t *pim, gs_int_rect *prect, const gx_drawing_color *pdcolor, const gx_clip_path *pcpath, gs_memory_t *memory, gx_image_enum_common_t **pinfo) [OPTIONAL]

Begin the transmission of an image. Zero or more calls of the image_plane_data function supplied in the returned image enumerator will follow, and then a call of end_image. The parameters of begin_typed_image are as follows:

pis

pointer to an imager state. The only relevant elements of the imager state are the CTM (coordinate transformation matrix),

the logical operation (RasterOp or transparency), and the color rendering information.

For mask images, if pmat is not NULL and the color is pure, pis may be NULL.

pmat

pointer to a gs_matrix structure that defines the image transformation matrix.

If pis is non-NULL, and pmat is NULL, then the ctm from pis should be used.

pim

pointer to the gs_image_t structure that defines the image parameters.

prect

if not NULL, defines a subrectangle of the image;

only the data for this subrectangle will be passed to image_plane_data,

and only this subrectangle should be drawn.

pdcolor

defines a drawing color, only needed for masks or if CombineWithColor is true.

pcpath

if not NULL, defines an optional clipping path.

memory

defines the allocator to be used for allocating bookkeeping information.

pinfo

the implementation should return a pointer to its state structure here.

begin_typed_image is expected to allocate a structure for its bookkeeping needs, using the allocator defined by the memory parameter, and return it in *pinfo. begin_typed_image should not assume that the structures in *pim, *prect, or *pdcolor will survive the call on begin_typed_image (except for the color space in *pim->ColorSpace): it should copy any necessary parts of them into its own bookkeeping structure. It may, however, assume that *pis, *pcpath, and of course *memory will live at least until end_image is called.

begin_typed_image returns 0 normally, or 1 if the image does not need any data. In the latter case, begin_typed_image does not allocate an enumeration structure.

The format of the image (how pixels are represented) is given by pim->format.

The actual transmission of data uses the procedures in the enumeration structure, not driver procedures, since the handling of the data usually depends on the image type and parameters rather than the device. These procedures are specified as follows.

int (*image_plane_data)(gx_device *dev, gx_image_enum_common_t *info, const gx_image_plane_t *planes, int height)

This call provides more of the image source data: specifically, height rows, with Width pixels supplied for each row.

The data for each row are packed big-endian within each byte, as for copy_color. The data_x (starting X position within the row) and raster (number of bytes per row) are specified separately for each plane, and may include some padding at the beginning or end of each row. Note that for non-mask images, the input data may be in any color space and may have any number of bits per component (1, 2, 4, 8, 12); currently mask images always have 1 bit per component, but in the future, they might allow multiple bits of alpha. Note also that each call of image_plane_data passes complete pixels: for example, for a chunky image with 24 bits per pixel, each call of image_plane_data passes 3N bytes of data (specifically, 3 × Width × height).

The interpretation of planes depends on the format member of the gs_image[_common]_t structure:

If the format is gs_image_format_chunky, planes[0].data points to data in “chunky” format, in which the components follow each other (for instance, RGBRGBRGB….)

If the format is gs_image_format_component_planar, planes[0 .. N-1].data point to data for the N components (for example, N=3 for RGB data); each plane contains samples for a single component, for instance, RR…, GG…, BB…. Note that the planes are divided by component, not by bit: for example, for 24-bit RGB data, N=3, with 8-bit values in each plane of data.

If the format is gs_image_format_bit_planar, planes[0 .. N*B-1].data point to data for the N components of B bits each (for example, N=3 and B=4 for RGB data with 4 bits per component); each plane contains samples for a single bit, for instance, R0 R1 R2 R3 G0 G1 G2 G3 B0 B1 B2 B3.

Note that the most significant bit of each plane comes first.

If, as a result of this call, image_plane_data has been called with all the data for the (sub-)image, it returns 1; otherwise, it returns 0 or an error code as usual.

image_plane_data, unlike most other procedures that take bitmaps as arguments, does not require the data to be aligned in any way.

Note that for some image types, different planes may have different numbers of bits per pixel, as defined in the plane_depths array.

int (*end_image)(gx_device *dev, void *info, bool draw_last)

Finish processing an image, either because all data have been supplied or because the caller has decided to abandon this image. end_image may be called at any time after begin_typed_image. It should free the info structure and any subsidiary structures. If draw_last is true, it should finish drawing any buffered lines of the image.

Note

  • While there will almost never be more than one image enumeration in progress – that is, after a begin_typed_image, end_image will almost always be called before the next begin_typed_image – driver code should not rely on this property; in particular, it should store all information regarding the image in the info structure, not in the driver structure.

  • If begin_typed_image saves its parameters in the info structure, it can decide on each call whether to use its own algorithms or to use the default implementation. (It may need to call gx_default_begin/end_image partway through.)

Text

The third high-level interface handles text. As for images, the interface is based on creating an enumerator which then may execute the operation in multiple steps. As for the other high-level interfaces, the procedures are optional.

int (*text_begin)(gx_device *dev, gs_imager_state *pis, const gs_text_params_t *text, gs_font *font, const gx_clip_path *pcpath, gs_text_enum_t **ppte) [OPTIONAL]

Begin processing text, by creating a state structure and storing it in *ppte. The parameters of text_begin are as follows:

dev

The usual pointer to the device.

pis

A pointer to an imager state. All elements may be relevant, depending on how the text is rendered.

text

A pointer to the structure that defines the text operation and parameters. See gstext.h for details.

font

Defines the font for drawing.

pcpath

If not NULL, defines an optional clipping path. Only relevant if the text operation includes TEXT_DO_DRAW.

ppte

The implementation should return a pointer to its state structure here.

text_begin must allocate a structure for its bookkeeping needs, using the allocator used by the graphics state, and return it in *ppte. text_begin may assume that the structures passed as parameters will survive until text processing is complete.

If the text operation includes TEXT_DO...PATH then the character outline will be appended to the current path in the pgs. The current point of that path indicates where drawing should occur and will be updated by the string width (unless the text operation includes TEXT_DO_NONE).

If the text operation includes TEXT_DO_DRAW then the text color will be taken from the current colour in the graphics state. (Otherwise no colour is required).

The bookkeeping information will be allocated using the memory allocator from the graphics state.

Clients should not call the driver text_begin procedure directly. Instead, they should call gx_device_text_begin, which takes the same parameters and also initializes certain common elements of the text enumeration structure, or gs_text_begin, which takes many of the parameters from a graphics state structure. For details, see gstext.h.

The actual processing of text uses the procedures in the enumeration structure, not driver procedures, since the handling of the text may depend on the font and parameters rather than the device. Text processing may also require the client to take action between characters, either because the client requested it (TEXT_INTERVENE in the operation) or because rendering a character requires suspending text processing to call an external package such as the PostScript interpreter. (It is a deliberate design decision to handle this by returning to the client, rather than calling out of the text renderer, in order to avoid potentially unknown stack requirements.) Specifically, the client must call the following procedures, which in turn call the procedures in the text enumerator.

int gs_text_process(gs_text_enum_t *pte)

Continue processing text. This procedure may return 0 or a negative error code as usual, or one of the following values (see gstext.h for details).

TEXT_PROCESS_RENDER

The client must cause the current character to be rendered.

This currently only is used for PostScript Type 0-4 fonts and their CID-keyed relatives.

TEXT_PROCESS_INTERVENE

The client has asked to intervene between characters. This is used for cshow and kshow.

int gs_text_release(gs_gstate * pgs, gs_text_enum_t *pte, client_name_t cname)

Finish processing text and release all associated structures. Clients must call this procedure after gs_text_process returns 0 or an error, and may call it at any time.

There are numerous other procedures that clients may call during text processing. See gstext.h for details.

Note

Unlike many other optional procedures, the default implementation of text_begin cannot simply return: like the default implementation of begin[_typed]_image, it must create and return an enumerator. Furthermore, the implementation of the process procedure (in the enumerator structure, called by gs_text_process) cannot simply return without doing anything, even if it doesn’t want to draw anything on the output. See the comments in gxtext.h for details.

Unicode support for high level (vector) devices

Implementing a new high level (also known as vector) device, one may need to translate Postscript character codes into Unicode. This can be done pretty simply.

For translating a Postscript text you need to implement the device virtual function text_begin. It should create a new instance of gs_text_enum_t in the heap (let its pointer be pte), and assign a special function to gs_text_enum_t::procs.process. The function will receive pte. It should take the top level font from pte->orig_font, and iterate with font->procs.next_char_glyph(pte, ..., &glyph). The last argument receives a gs_glyph value, which encodes a Postscript character name or CID (and also stores it into pte->returned.current_glyph). Then obtain the current subfont with gs_text_current_font(pte) (it can differ from the font) and call subfont->procs.decode_glyph(subfont, glyph). The return value will be an Unicode code, or GS_NO_CHAR if the glyph can’t be translated to Unicode.

Reading bits back

int (*get_bits_rectangle)(gx_device *dev, const gs_int_rect *prect, gs_get_bits_params_t *params) [OPTIONAL]

Read a rectangle of bits back from the device. The params structure consists of:

options

the allowable formats for returning the data

data[32]

pointers to the returned data

x_offset

the X offset of the first returned pixel in data

raster

the distance between scan lines in the returned data

options is a bit mask specifying what formats the client is willing to accept. (If the client has more flexibility, the implementation may be able to return the data more efficiently, by avoiding representation conversions.) The options are divided into groups:

alignment

Specifies whether the returned data must be aligned in the normal manner for bitmaps, or whether unaligned data are acceptable.

pointer or copy

Specifies whether the data may be copied into storage provided by the client and/or returned as pointers to existing storage. (Note that if copying is not allowed, it is much more likely that the implementation will return an error, since this requires that the client accept the data in the implementation’s internal format.)

X offset

Specifies whether the returned data must have a specific X offset (usually zero, but possibly other values to avoid skew at some later stage of processing) or whether it may have any X offset (which may avoid skew in the get_bits_rectangle operation itself).

raster

Specifies whether the raster (distance between returned scan lines) must have its standard value, must have some other specific value, or may have any value. The standard value for the raster is the device width padded out to the alignment modulus when using pointers, or the minimum raster to accommodate the X offset + width when copying (padded out to the alignment modulus if standard alignment is required).

format

Specifies whether the data are returned in chunky (all components of a single pixel together), component-planar (each component has its own scan lines), or bit-planar (each bit has its own scan lines) format.

color space

Specifies whether the data are returned as native device pixels, or in a standard color space. Currently the only supported standard space is RGB.

standard component depth

Specifies the number of bits per component if the data are returned in the standard color space. (Native device pixels use dev->color_info.depth bits per pixel.)

alpha

Specifies whether alpha channel information should be returned as the first component, the last component, or not at all. Note that for devices that have no alpha capability, the returned alpha values will be all 1s.

The client may set more than one option in each of the above groups; the implementation will choose one of the selected options in each group to determine the actual form of the returned data, and will update params[].options to indicate the form. The returned params[].options will normally have only one option set per group.

For further details on params, see gxgetbit.h. For further details on options, see gxbitfmt.h.

Define w = prect->q.x - prect->p.x, h = prect->q.y - prect->p.y. If the bits cannot be read back (for example, from a printer), return gs_error_unknownerror; if raster bytes is not enough space to hold offset_x + w pixels, or if the source rectangle goes outside the device dimensions (p.x < 0 || p.y < 0 || q.x > dev->width || q.y > dev->height), return gs_error_rangecheck; if any regions could not be read, return gs_error_ioerror if unpainted is NULL, otherwise the number of rectangles (see below); otherwise return 0.

The caller supplies a buffer of raster × h bytes starting at data[0] for the returned data in chunky format, or N buffers of raster × h bytes starting at data[0] through data[N-1] in planar format where N is the number of components or bits. The contents of the bits beyond the last valid bit in each scan line (as defined by w) are unpredictable. data need not be aligned in any way. If x_offset is non-zero, the bits before the first valid bit in each scan line are undefined. If the implementation returns pointers to the data, it stores them into data[0] or data[0..N-1].

Parameters

Devices may have an open-ended set of parameters, which are simply pairs consisting of a name and a value. The value may be of various types: integer (int or long), boolean, float, string, name, NULL, array of integer, array of float, or arrays or dictionaries of mixed types. For example, the Name of a device is a string; the Margins of a device is an array of two floats. See gsparam.h for more details.

If a device has parameters other than the ones applicable to all devices (or, in the case of printer devices, all printer devices), it must provide get_params and put_params procedures. If your device has parameters beyond those of a straightforward display or printer, we strongly advise using the get_params and put_params procedures in an existing device (for example, gdevcdj.c or gdevbit.c) as a model for your own code.

int (*get_params)(gx_device *dev, gs_param_list *plist) [OPTIONAL]

Read the parameters of the device into the parameter list at plist, using the param_write_* macros or procedures defined in gsparam.h.

int (*get_hardware_params)(gx_device *dev, gs_param_list *plist) [OPTIONAL]

Read the hardware-related parameters of the device into the parameter list at plist. These are any parameters whose values are under control of external forces rather than the program – for example, front panel switches, paper jam or tray empty sensors, etc. If a parameter involves significant delay or hardware action, the driver should only determine the value of the parameter if it is “requested” by the gs_param_list [param_requested(plist, key_name)]. This function may cause the asynchronous rendering pipeline (if enabled) to be drained, so it should be used sparingly.

int (*put_params)(gx_device *dev, gs_param_list *plist) [OPTIONAL]

Set the parameters of the device from the parameter list at plist, using the param_read_* macros/procedures defined in gsparam.h. All put_params procedures must use a “two-phase commit” algorithm; see gsparam.h for details.

Default color rendering dictionary (CRD) parameters

Drivers that want to provide one or more default CIE color rendering dictionaries (CRDs) can do so through get_params. To do this, they create the CRD in the usual way (normally using the gs_cie_render1_build and _initialize procedures defined in gscrd.h), and then write it as a parameter using param_write_cie_render1 defined in gscrdp.h. However, the TransformPQR procedure requires special handling. If the CRD uses a TransformPQR procedure different from the default (identity), the driver must do the following:

  • The TransformPQR element of the CRD must include a proc_name, and optionally proc_data. The proc_name is an arbitrary name chosen by the driver to designate the particular TransformPQR function. It must not be the same as any device parameter name; we strongly suggest it include the device name, for instance, “bitTPQRDefault”.

  • For each such named TransformPQR procedure, the driver’s get_param procedure must provide a parameter of the same name. The parameter value must be a string whose bytes are the actual procedure address.

For a complete example, see the bit_get_params procedure in gdevbit.c. Note that it is essential that the driver return the CRD or the procedure address only if specifically requested (param_requested(...) > 0); otherwise, errors will occur.

Device parameters affecting interpretation

Some parameters have been defined for high level (vector) device drivers which affect the operation of the interpreter. These are documented here so that other devices requiring the same behaviour can use these parameters.

/HighLevelDevice

True if the device is a high level (vector) device. Currently this controls haltone emission during setpagedevice. Normally setpagdevice resets the halftone to a default value, which is unfortunate for high-level devices such as ps2write and pdfwrite, as they are unable to tell that this is caused by setpagdevice rather than a halftone set by the input file. In order to prevent spurious default halftones being embedded in the output, if /HighLevelDevice is present and true in the device paramters, then the default halftone will not be set during setpagedevice. Also prevents interpolation of imagemasks during PDF interpretation.

/AllowIncrementalCFF

pdfwrite relies on font processing occuring in a particular order, which may not happen if CFF fonts are downloaded incrementally. Defining this parameter to true will prevent incremental CFF downloading (may raise an error during processing).

/AllowPSRepeatFuncs

pdfwrite emits functions as type 4, and as a result can’t convert PostScript functions using the repeat operator into PDF functions. Defining this parameter as true will cause such functions to raise an error during processing.

/IsDistiller

Defining this parameter as true will result in the operators relating to ‘distillerparams’ being defined (setdistillerparams/currentdistillerparams). Some PostScript files behave differently if these operators are present (e.g. rotating the page) so this parameter may be true even if the device is not strictly a Distiller. For example ps2write defines this parameter to be true.

/PreserveSMask

If this parameter is true then the PDF interpreter will not convert SMask (soft mask, ie transparent) images into opaque images. This should be set to true for devices which can handle transparency (e.g. pdfwrite).

/PreserveTrMode

If this parameter is true then the PDF interpreter will not handle Text Rendering modes by degenerating into a sequence of text operations, but will instead set the Tr mode, and emit the text once. This value should be true for devices which can handle PDF text rendering modes directly.

/WantsToUnicode

In general, Unicode values are not of interest to rendering devices, but for high level (aka vector) devices, they can be extremely valuable. If this parameter is defined as true then ToUnicode CMaps and GlyphName2Unicode tables will be processed and stored.

Page devices

gx_device *(*get_page_device)(gx_device *dev) [OPTIONAL]

According to the Adobe specifications, some devices are “page devices” and some are not. This procedure returns NULL if the device is not a page device, or the device itself if it is a page device. In the case of forwarding devices, get_page_device returns the underlying page device (or NULL if the underlying device is not a page device).

Miscellaneous

int (*get_band)(gx_device *dev, int y, int *band_start) [OPTIONAL]

If the device is a band device, this procedure stores in *band_start the scan line (device Y coordinate) of the band that includes the given Y coordinate, and returns the number of scan lines in the band. If the device is not a band device, this procedure returns 0. The latter is the default implementation.

void (*get_clipping_box)(gx_device *dev, gs_fixed_rect *pbox) [OPTIONAL]

Stores in *pbox a rectangle that defines the device’s clipping region. For all but a few specialized devices, this is ((0,0),(width,height)).

Device Specific Operations

In order to enable the provision of operations that make sense only to a small range of devices/callers, we provide an extensible function. The operation to perform is specified by an integer, taken from an enumeration in gxdevsop.h.

A typical user of this function might make a call to detect whether a device works in a particular way (such as whether it has a particular color mapping) to enable an optimisation elsewhere. Sometimes it may be used to detect a particular piece of functionality (such as whether copy_plane is supported); in other cases it may be used both to detect the presence of other functionality and to perform functions as well (such as with the pdf specific pattern management calls - moved here from their own dedicated device function).

This function is designed to be easy to chain through multiple levels of device without each intermediate device needing to know about the full range of operations it may be asked to perform.

int (*dev_spec_op)(gx_device *dev, int dso, void *data, int size) [OPTIONAL]

Perform device specific operation dso. Returns gs_error_undefined for an unknown (or unsupported operation), other negative values for errors, and (dso specific) non-negative values to indicate success. For details of the meanings of dso, data and size, see gxdevsop.h.

Tray selection

The logic for selecting input trays, and modifying other parameters based on tray selection, can be complex and subtle, largely thanks to the requirement to be compatible with the PostScript language setpagedevice mechanism. This section will describe recipes for several common scenarios for tray selection, with special attention to the how the overall task factors into configuration options, generic logic provided by the PostScript language (or not, if the device is used with other PDL’s), and implementation of the put_param / get_param device functions within the device.

In general, tray selection is determined primarily through the setpagedevice operator, which is part of the PostScript runtime. Ghostscript attempts to be as compatible as is reasonable with the PostScript standard, so for more details, see the description in the PostScript language specifications, including the “supplements”, which tend to have more detail about setpagedevice behavior than the PLRM book itself.

The first step is to set up an /InputAttributes dictionary matching the trays and so on available in the device. The standard Ghostscript initialization files set up a large InputAttributes dictionary with many “known” page sizes (the full list is in gs_statd.ps, under .setpagesize). It’s possible to edit this list in the Ghostscript source, of course, but most of the time it is better to execute a snippet of PostScript code after the default initialization but before sending any actual jobs.

Simply setting a new /InputAttributes dictionary with setpagedevice will not work, because the the language specification for setpagedevice demands a “merging” behavior - paper tray keys present in the old dictionary will be preserved even if the key is not present in the new /InputAttributes dictionary. Here is a sample invocation that clears out all existing keys, and installs three new ones: a US letter page size for trays 0 and 1, and 11x17 for tray 1. Note that you must add at least one valid entry into the /InputAttributes dictionary; if all are null, then the setpagedevice will fail with a /configurationerror.

<< /InputAttributes
  currentpagedevice /InputAttributes get
  dup { pop 1 index exch null put } forall

  dup 0 << /PageSize [612 792] >> put
  dup 1 << /PageSize [612 792] >> put
  dup 2 << /PageSize [792 1224] >> put
>> setpagedevice

After this code runs, then requesting a letter page size (612x792 points) from setpagedevice will select tray 0, and requesting an 11x17 size will select tray 2. To explicitly request tray 1, run:

<< /PageSize [612 792] /MediaPosition 1 >> setpagedevice

At this point, the chosen tray is sent to the device as the (nonstandard) %MediaSource device parameter. Devices with switchable trays should implement this device parameter in the put_params procedure. Unlike the usual protocol for device parameters, it is not necessary for devices to also implement get_params querying of this paramter; it is effectively a write-only communication from the language to the device. Currently, among the devices that ship with Ghostscript, only PCL (gdevdjet.c) and PCL/XL (gdevpx.c) implement this parameter, but that list may well grow over time.

If the device has dynamic configuration of trays, etc., then the easiest way to get that information into the tray selection logic is to send a setpagedevice request (if using the standard API, then using gsapi_run_string_continue) to update the /InputAttributes dictionary immediately before beginning a job.

Tray rotation and the LeadingEdge parameter

Large, sophisticated printers often have multiple trays supporting both short-edge and long-edge feed. For example, if the paper path is 11 inches wide, then 11x17 pages must always print short-edge, but letter size pages print with higher throughput if fed from long-edge trays. Generally, the device will expect the rasterized bitmap image to be rotated with respect to the page, so that it’s always the same orientation with respect to the paper feed direction.

The simplest way to achieve this behavior is to call gx_device_request_leadingedge to request a LeadingEdge value LeadingEdge field in the device structure based on the %MediaSource tray selection index and knowledge of the device’s trays. The default put_params implementation will then handle this request (it’s done this way to preserve the transactional semantics of put_params; it needs the new value, but the changes can’t actually be made until all params succeed). For example, if tray 0 is long-edge, while trays 1 and 2 are short-edge, the following code outline should select the appropriate rotation:

my_put_params(gx_device *pdev, gs_param_list *plist) {
    my_device *dev = (my_device *)pdev;
    int MediaSource = dev->myMediaSource;

    code = param_read_int(plist, "%MediaSource", &MediaSource);

    switch (MediaSource) {
    case 0:
        gx_device_req_leadingedge(dev, 1);
        break;
    case 1:
    case 2:
        gx_device_req_leadingedge(dev, 0);
        break;
    }
    ...call default put_params, which makes the change...

    dev->myMediaSource = MediaSource;
    return 0;
}

Ghostscript also supports explicit rotation of the page through setting the /LeadingEdge parameter with setpagedevice. The above code snippet will simply override this request. To give manual setting through setpagedevice priority, don’t change the LeadingEdge field in the device if its LEADINGEDGE_SET_MASK bit is set. In other words, simply enclose the above switch statement inside an if (!(dev->LeadingEdge & LEADINGEDGE_SET_MASK) { ... } statement.

Interaction between LeadingEdge and PageSize

As of LanguageLevel 3, PostScript now has two mechanisms for rotating the imaging of the page: the LeadingEdge parameter described in detail above, and the automatic rotation as enabled by the /PageSize page device parameter (described in detail in Table 6.2 of the PLRM3). Briefly, the PageSize autorotation handles the case where the page size requested in setpagedevice matches the swapped size of the paper source (as set in the InputAttributesDictionary). This mechanism can be, and has been, used to implement long-edge feed, but has several disadvantages. Among other things, it’s overly tied to the PostScript language, while the device code above will work with other languages. Also, it only specifies one direction of rotation (90 degrees counterclockwise). Thus, given the choice, LeadingEdge is to be preferred.

If PageSize is used, the following things are different:

  • The PageSize array in InputAttributes is swapped, so it is [long short].

  • The .MediaSize device parameter is similarly swapped.

  • The initial matrix established by the device through the get_initial_matrix procedure is the same as for the non-rotated case.

  • The CTM rotation is done in the setpagedevice implementation.


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